type TPulseShotgun = class(
TMuggleWeapon
)
TMuggleWeapon
> TMuggleProxy
> TMuggleODEObject
> TMugglePhysicalObject
> TMuggleObject
> TMuggleBaseObject
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procedure BuildVisuals; override; |
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procedure Initialize; override; |
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procedure OnBirth; override; |
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procedure Step; override; |
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procedure UpdateVisuals; override; |
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procedure BuildVisuals; override; |
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procedure Initialize; override; |
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procedure OnBirth; override; |
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procedure Step; override; |
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procedure UpdateVisuals; override; |