type TPulseShotgun = class(
TMuggleWeapon
)
TMuggleWeapon
> TMuggleProxy
> TMuggleODEObject
> TMugglePhysicalObject
> TMuggleObject
> TMuggleBaseObject
procedure BuildVisuals; override; |
|
procedure Initialize; override; |
|
procedure OnBirth; override; |
|
procedure Step; override; |
|
procedure UpdateVisuals; override; |
procedure BuildVisuals; override; |
procedure Initialize; override; |
procedure OnBirth; override; |
procedure Step; override; |
procedure UpdateVisuals; override; |