type TMuggleWeapon = class(
TMuggleProxy
)
TMuggleProxy
> TMuggleODEObject
> TMugglePhysicalObject
> TMuggleObject
> TMuggleBaseObject
![]() |
Constructor Create; override; |
![]() |
Destructor Destroy; override; |
![]() |
procedure Fire; virtual; |
![]() |
procedure Step; override; |
![]() |
Constructor Create; override; |
bullet exit point
![]() |
Destructor Destroy; override; |
![]() |
procedure Fire; virtual; |
![]() |
procedure Step; override; |