type TMuggleWeapon = class(TMuggleProxy)
TMuggleProxy > TMuggleODEObject > TMugglePhysicalObject > TMuggleObject > TMuggleBaseObject![]() |
Constructor Create; override; |
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Destructor Destroy; override; |
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procedure Fire; virtual; |
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procedure Step; override; |
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Constructor Create; override; |
bullet exit point
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Destructor Destroy; override; |
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procedure Fire; virtual; |
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procedure Step; override; |