type TMuggleGravity = class(
TMuggleUniversalForce
)
TMuggleUniversalForce
> TMuggleRule
> TMugglePhysicalObject
> TMuggleObject
> TMuggleBaseObject
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procedure ApplyZToObjects(aObjectList:TMuggleReferenceList; aAmount:single); |
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Constructor Create; override; |
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procedure StepPhysics(aAmount:single); override; |
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procedure ApplyZToObjects(aObjectList:TMuggleReferenceList; aAmount:single); |
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Constructor Create; override; |
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procedure StepPhysics(aAmount:single); override; |