type TMuggleGravity = class(TMuggleUniversalForce)
TMuggleUniversalForce > TMuggleRule > TMugglePhysicalObject > TMuggleObject > TMuggleBaseObject![]() |
procedure ApplyZToObjects(aObjectList:TMuggleReferenceList; aAmount:single); |
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Constructor Create; override; |
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procedure StepPhysics(aAmount:single); override; |
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procedure ApplyZToObjects(aObjectList:TMuggleReferenceList; aAmount:single); |
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Constructor Create; override; |
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procedure StepPhysics(aAmount:single); override; |