type TMuggleUniversalForce = class(
TMuggleRule
)
TMuggleRule
> TMugglePhysicalObject
> TMuggleObject
> TMuggleBaseObject
![]() |
procedure ApplyToObjects(aObjectList:TMuggleReferenceList; aAmount:single); |
![]() |
Constructor Create; override; |
![]() |
Destructor Destroy; override; |
![]() |
procedure StepPhysics(aAmount:single); override; |
![]() |
procedure ApplyToObjects(aObjectList:TMuggleReferenceList; aAmount:single); |
![]() |
Constructor Create; override; |
![]() |
Destructor Destroy; override; |
![]() |
procedure StepPhysics(aAmount:single); override; |
![]() |
property Force: TMuggleVector; |
![]() |
property Force: TMuggleVector; |