type TMuggleUniversalForce = class(
TMuggleRule
)
TMuggleRule
> TMugglePhysicalObject
> TMuggleObject
> TMuggleBaseObject
procedure ApplyToObjects(aObjectList:TMuggleReferenceList; aAmount:single); |
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Constructor Create; override; |
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Destructor Destroy; override; |
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procedure StepPhysics(aAmount:single); override; |
procedure ApplyToObjects(aObjectList:TMuggleReferenceList; aAmount:single); |
Constructor Create; override; |
Destructor Destroy; override; |
procedure StepPhysics(aAmount:single); override; |
property Force: TMuggleVector; |
property Force: TMuggleVector; |