type TRMDTerrain = class(
TMuggleTerrain
)
TMuggleTerrain
> TMugglePhysicalObject
> TMuggleObject
> TMuggleBaseObject
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procedure BuildVisuals; override; |
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Constructor Create; override; |
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Destructor Destroy; override; |
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procedure HDSStartPreparingData(heightData: THeightData); |
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procedure Initialize; override; |
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procedure OnBirth; override; |
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procedure OnDelete; override; |
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procedure PrepareHDSDataFS(Mapname : string; X, Y : integer); |
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procedure ReleaseVisuals; override; |
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procedure BuildVisuals; override; |
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Constructor Create; override; |
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Destructor Destroy; override; |
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procedure HDSStartPreparingData(heightData: THeightData); |
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procedure Initialize; override; |
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procedure OnBirth; override; |
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procedure OnDelete; override; |
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procedure PrepareHDSDataFS(Mapname : string; X, Y : integer); |
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procedure ReleaseVisuals; override; |
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property HDS: TGLCustomHDS; |
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property Materials: TGLMaterialLibrary; |
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property TerrainRenderer: TGLTerrainRenderer; |
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property HDS: TGLCustomHDS; |
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property Materials: TGLMaterialLibrary; |
Terrain Material Library
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property TerrainRenderer: TGLTerrainRenderer; |