type TRMDTerrain = class(
TMuggleTerrain
)
TMuggleTerrain
> TMugglePhysicalObject
> TMuggleObject
> TMuggleBaseObject
procedure BuildVisuals; override; |
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Constructor Create; override; |
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Destructor Destroy; override; |
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procedure HDSStartPreparingData(heightData: THeightData); |
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procedure Initialize; override; |
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procedure OnBirth; override; |
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procedure OnDelete; override; |
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procedure PrepareHDSDataFS(Mapname : string; X, Y : integer); |
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procedure ReleaseVisuals; override; |
procedure BuildVisuals; override; |
Constructor Create; override; |
Destructor Destroy; override; |
procedure HDSStartPreparingData(heightData: THeightData); |
procedure Initialize; override; |
procedure OnBirth; override; |
procedure OnDelete; override; |
procedure PrepareHDSDataFS(Mapname : string; X, Y : integer); |
procedure ReleaseVisuals; override; |
property HDS: TGLCustomHDS; |
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property Materials: TGLMaterialLibrary; |
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property TerrainRenderer: TGLTerrainRenderer; |
property HDS: TGLCustomHDS; |
property Materials: TGLMaterialLibrary; |
Terrain Material Library
property TerrainRenderer: TGLTerrainRenderer; |