Welcome to the GLScene Game Project. We are a group of GLScene developers who are creating a game engine and game. Pulse is an arcade style shooter, set in the future, at a time when armies compete and train in networked virtual realities. Players pick up various weapons that can load multiple types of futuristic paintball ammo. The gameplay consists of deathmatch, capture-the-flag, base attack/defense, and other classic team games. Pulse will be an online multiplayer game, with quick startup for users, with emphasis on simple clean fun. :) The Pulse game will be built on a reusable engine using Muggle, GLScene, Indy, and other Delphi OpenSource libraries and tools. Our goal is to make a multiplayer game engine that you can use to make your own games, with Pulse being the feature demo. News/Updates
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