Units
Class Hierarchy
Classes, Interfaces and Objects
Types
Variables
Constants
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Identifiers

Class TMuggleTerrain

Unit

MuggleTerrain

Declaration

type TMuggleTerrain = class(TMugglePhysicalObject)

Description

============================================================================

Hierarchy

TMugglePhysicalObject > TMuggleObject > TMuggleBaseObject

Methods

Overview

Public procedure BuildVisuals; override;
Public Constructor Create; override;
Public Destructor Destroy; override;
Public procedure Initialize; override;
Public class function IsStatic: boolean; override;
Public procedure OnBirth; override;
Public procedure OnDelete; override;
Public procedure ReleaseVisuals; override;
Public procedure StepPhysics(aAmount: single); override;
Public procedure TestObjects(aObjectList:TMuggleReferenceList; aAmount:single); virtual; abstract;
Public procedure UpdateVisuals; override;

Description

Public procedure BuildVisuals; override;

build visuals

Public Constructor Create; override;

 

Public Destructor Destroy; override;

 

Public procedure Initialize; override;

put master object creation and loading in here

Public class function IsStatic: boolean; override;

 

Public procedure OnBirth; override;

 

Public procedure OnDelete; override;

 

Public procedure ReleaseVisuals; override;

free visuals

Public procedure StepPhysics(aAmount: single); override;

 

Public procedure TestObjects(aObjectList:TMuggleReferenceList; aAmount:single); virtual; abstract;

test objects

Public procedure UpdateVisuals; override;

update visuals

Properties

Overview

Public property Bounded: boolean;

Description

Public property Bounded: boolean;

Bounded: true if the objects are stuck inside the terrain


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