For each kind of TMuggleObject class, there is a TMuggleDefinition.
This is basic info for each class of object.
You must call MuggleEngine.RegisterClass(yourClass) for every new game class, at startup during runtime.
History :
Name | Description |
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Class TMuggleObject |
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Class TMuggleDefinition |
Name | Description |
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TMuggleClass = class of TMuggleObject; |
Basic game object class |