Unit MuggleManager
Description
MUGGLE - MultiUser Game GLScene Engine
http://gls-fps-3d.sourceforge.net
$Id: MuggleManager.pas,v 1.31 2003/09/29 17:24:46 aidave Exp $
Based on cAIBaseObject.pas from Ai.Planet (http://aiplanet.sourceforge.net) For each kind of TMuggleObject class, there is a TMuggleDefinition.
This is basic info for each class of object.
You must call MuggleEngine.RegisterClass(yourClass) for every new game class, at startup during runtime.
History : - 25/09/03 - Dave Kerr - Created file
Classes, Interfaces and Objects
Functions and Procedures
Overview
procedure OdeCollision (data : pointer; o1, o2 : PdxGeom); cdecl; |
Description
procedure OdeCollision (data : pointer; o1, o2 : PdxGeom); cdecl; |
ODE Collision callback function
Types
Name | Description |
TIntegerArray = array of integer; |
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TDefinitionArray = array of TMuggleDefinition; |
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Constants
Name | Description |
cNoID = -1; |
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Generated by PasDoc 0.8.7 on Mon 29/ Sep 2003 18:51:05