Units
Class Hierarchy
Classes, Interfaces and Objects
Types
Variables
Constants
Functions and Procedures
Identifiers

Unit MuggleManager

Description

MUGGLE - MultiUser Game GLScene Engine
http://gls-fps-3d.sourceforge.net
$Id: MuggleManager.pas,v 1.31 2003/09/29 17:24:46 aidave Exp $
Based on cAIBaseObject.pas from Ai.Planet (http://aiplanet.sourceforge.net)

For each kind of TMuggleObject class, there is a TMuggleDefinition.
This is basic info for each class of object.
You must call MuggleEngine.RegisterClass(yourClass) for every new game class, at startup during runtime.

History :

Classes, Interfaces and Objects

NameDescription
Class TMuggleManager  

Functions and Procedures

Overview

procedure OdeCollision (data : pointer; o1, o2 : PdxGeom); cdecl;

Description

procedure OdeCollision (data : pointer; o1, o2 : PdxGeom); cdecl;

ODE Collision callback function

Types

NameDescription
TIntegerArray = array of integer;  
TDefinitionArray = array of TMuggleDefinition;  

Constants

NameDescription
cNoID = -1;  

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